In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
Supporting a rich array of information sources is a key element to making highly mobile computing devices usable by the wider community. It is our belief that there will not be on...
Peter Hutterer, Mark T. Smith, John Ankcorn, Wayne...
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
We investigate the phenomenon of adversarial collaboration, through field studies of a legal firm. Adversarial collaboration requires that people with opposing goals come to agree...
To allow for flexibility in software structures (architectures) especially plugins and agents are proposed solutions. While plugins are used to support the conceptual and practica...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, B...