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CHI
2009
ACM
14 years 8 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
ICITA
2005
IEEE
14 years 1 months ago
A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would I
Supporting a rich array of information sources is a key element to making highly mobile computing devices usable by the wider community. It is our belief that there will not be on...
Peter Hutterer, Mark T. Smith, John Ankcorn, Wayne...
CANDC
2005
ACM
13 years 9 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
CSCW
2000
ACM
13 years 12 months ago
Designing to support adversarial collaboration
We investigate the phenomenon of adversarial collaboration, through field studies of a legal firm. Adversarial collaboration requires that people with opposing goals come to agree...
Andrew L. Cohen, Debra Cash, Michael J. Muller
CEEMAS
2007
Springer
14 years 1 months ago
Plugin-Agents as Conceptual Basis for Flexible Software Structures
To allow for flexibility in software structures (architectures) especially plugins and agents are proposed solutions. While plugins are used to support the conceptual and practica...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, B...