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UIST
2010
ACM
13 years 5 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
CSCW
2010
ACM
14 years 4 months ago
WeSearch: supporting collaborative search and sensemaking on a tabletop display
Groups of users often have shared information needs – for example, business colleagues need to conduct research relating to joint projects and students must work together on gro...
Meredith Ringel Morris, Jarrod Lombardo, Daniel Wi...
CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
CSCWD
2001
Springer
13 years 12 months ago
Supporting Group Awareness in Collaborative Design
Different from multi-user database management systems, CSCW system must support group awareness explicitly, namely that participants should perceive the presence of each other dur...
Yan Liu, Yuanchun Shi, Guangyou Xu
CSCW
2008
ACM
13 years 9 months ago
Collaboration and interference: awareness with mice or touch input
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilitate collaborative interactions in co-located groups. In particular, being able t...
Eva Hornecker, Paul Marshall, Nick Sheep Dalton, Y...