This work investigates new kinematic features of parallel manipulators. It is well known that parallel manipulators admit generally several direct kinematic solutions for a given ...
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Abstract. Interactive spaces with multiple networked devices and interactive surfaces are an effective means to support multi-user collocated collaboration. In these spaces, surfa...
Hans-Christian Jetter, Jens Gerken, Michael Zö...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...