— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Background: The problem of determining the physical conformation of a protein dimer, given the structures of the two interacting proteins in their unbound state, is a difficult on...
Patricia Francis-Lyon, Shengyin Gu, Joel Hass, Nin...
The minimum-supported bivariate C2-cubic spline on a 6-directional mesh constructed in our previous work [2] can be used to extend Loop's approximation subdivision scheme to ...
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
This paper addresses the point-wise estimation of differential properties of a smooth manifold S--a curve in the plane or a surface in 3D--assuming a point cloud sampled over S is...