The Shape-from-Shading [SfS] problem infers shape from reflected light, collected using a camera at a single point in space only. Reflected light alone does not provide sufficient ...
Common 3D acquisition techniques, such as laser scanning and stereo capture, are realistically only 2.5D in nature. Here, we consider the automated completion of hidden or missing ...
We examine the stereo correspondence problem in the presence of slanted scene surfaces. In particular, we highlight a previously overlooked geometric fact: a horizontally slanted ...
In this paper we present a method of combining stereo and shape-from-shading information, taking account of the local reliability of each shape estimate. Local estimates of dispar...
Recently, many global stereo methods have achieved good results by modeling a disparity surface as a Markov random field (MRF) and by solving an optimization problem with various ...