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» Surface Interactions for Interactive Sonification
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TOG
2008
97views more  TOG 2008»
15 years 4 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
105
Voted
CGF
2000
91views more  CGF 2000»
15 years 4 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
155
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COLING
2002
15 years 4 months ago
Towards Automatic Generation of Natural Language Generation Systems
Systems that interact with the user via natural language are in their infancy. As these systems mature and become more complex, it would be desirable for a system developer if the...
John Chen, Srinivas Bangalore, Owen Rambow, Marily...
174
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JCDL
2003
ACM
231views Education» more  JCDL 2003»
15 years 10 months ago
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
Jeremy Rowe, Anshuman Razdan, Arleyn Simon
EGITALY
2006
15 years 6 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...