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VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
14 years 19 days ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
CGF
2008
98views more  CGF 2008»
13 years 7 months ago
Texture Synthesis From Photographs
The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat,...
Christian Eisenacher, Sylvain Lefebvre, Marc Stamm...
CVPR
2006
IEEE
14 years 9 months ago
A Projective Invariant for Textures
Image texture analysis has received a lot of attention in the past years. Researchers have developed many texture signatures based on texture measurements, for the purpose of uniq...
Cornelia Fermüller, Hui Ji, Yong Xu
ECCV
2008
Springer
14 years 9 months ago
Robust 3D Pose Estimation and Efficient 2D Region-Based Segmentation from a 3D Shape Prior
In this work, we present an approach to jointly segment a rigid object in a 2D image and estimate its 3D pose, using the knowledge of a 3D model. We naturally couple the two proces...
Samuel Dambreville, Romeil Sandhu, Anthony J. Yezz...
CVPR
2009
IEEE
1848views Computer Vision» more  CVPR 2009»
15 years 1 months ago
Moving Cast Shadow Detection using Physics-based Features
Cast shadows induced by moving objects often cause serious problems to many vision applications. We present in this paper an online statistical learning approach to model the backg...
Jia-Bin Huang and Chu-Song Chen