We focus on the class of regular models defined by Várady et al. for reverse engineering purposes. Given a 3D surface M represented through a dense set of points, we present a n...
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
We present a second order smooth filling of an n-valent Catmull-Clark spline ring with n biseptic patches. While an underdetermined biseptic solution to this problem has appeared ...
We present a multidimensional histogram method to inspect tonality on colour textured surfaces, e.g. ceramic tiles. Comparison in the noise dominated chromatic channels is error pr...