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» Surface Parameterization Using Riemann Surface Structure
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CVPR
2006
IEEE
14 years 11 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan
3DIM
2003
IEEE
14 years 2 months ago
Effective 3D Modeling Of Heritage Sites
Over the past few years, remarkable increase has occurred in the demand for 3D models for cultural heritage applications. The techniques employed have evolved from surveying and C...
Sabry F. El-Hakim, J.-Angelo Beraldin, Michel Pica...
CGF
2008
217views more  CGF 2008»
13 years 9 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
I3D
2010
ACM
14 years 6 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
SCA
2007
13 years 11 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...