We present a focus-based method to recover the orientation
of a textured planar surface patch from a single image.
The method exploits the relationship between the orientation
o...
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
Recently, a 3D face recognition approach based on geometric invariant signatures, has been proposed. The key idea is a representation of the facial surface, invariant to isometric ...
Alexander M. Bronstein, Michael M. Bronstein, Alon...
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...