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ETVC
2008
13 years 10 months ago
Shape from Depth Discontinuities
We present a new method for reconstructing the 3-D surface of an opaque object from the motion of its depth discontinuities, when viewed under orthographic projection as the objec...
Gabriel Taubin, Daniel E. Crispell, Douglas Lanman...
CGF
2008
161views more  CGF 2008»
13 years 9 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
SGP
2007
13 years 11 months ago
Data-dependent MLS for faithful surface approximation
In this paper we present a high-fidelity surface approximation technique that aims at a faithful reconstruction of piecewise-smooth surfaces from a scattered point set. The presen...
Yaron Lipman, Daniel Cohen-Or, David Levin
CVPR
2007
IEEE
14 years 11 months ago
Accurate, Dense, and Robust Multi-View Stereopsis
: This paper proposes a novel algorithm for calibrated multi-view stereopsis that outputs a (quasi) dense set of rectangular patches covering the surfaces visible in the input imag...
Yasutaka Furukawa, Jean Ponce
ICRA
2009
IEEE
211views Robotics» more  ICRA 2009»
14 years 3 months ago
Climbing rough vertical surfaces with hierarchical directional adhesion
— Prior research in biology and mechanics has shown the importance of hierarchy to the performance of dry adhesive systems on rough surfaces. The gecko utilizes several levels of...
Alan T. Asbeck, Sanjay Dastoor, Aaron Parness, Lau...