Multi-view stereo (MVS) algorithms now produce reconstructions
that rival laser range scanner accuracy. However,
stereo algorithms require textured surfaces, and therefore
work ...
Brian Curless, Richard Szeliski, Steven M. Seitz, ...
We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...
Abstract— The underwater environment presents many challenges for robotic sensing including highly variable lighting and the presence of dynamic objects such as fish and suspend...
Michael R. M. Jenkin, Andrew Hogue, Andrew German,...
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...