This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...
This paper presents a new approach to integrate the gradient field to the relative depth or height map from multiple view directions in polar coordinates. Traditional integration ...
We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface reļ...
This paper proposes a new method for reconstruction a shape of skin surface replica from shading image sequence taken with dierent light source directions. Since the shading image...
In this paper, we propose a new method to integrate multiview normal fields using level sets. In contrast with conventional normal integration algorithms used in shape from shadin...