The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
We consider the problem of reconstructing a smooth surface under constraints that have discrete ambiguities. These problems arise in areas such as shape from texture, shape from sh...
Abstract. Conventional photometric stereo has a fundamental limitation that the scale of recovered geometry is limited to the resolution of the input images. However, surfaces that...
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fundamentally limits the scale of recovered geometry to the resolution of the input...
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...