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FGR
1996
IEEE
311views Biometrics» more  FGR 1996»
13 years 11 months ago
From 2D Images to 3D Face Geometry
This paper presents a global scheme for 3D face reconstruction and face segmentation into a limited number of analytical patches from stereo images. From a depth map, we generate ...
Richard Lengagne, Jean-Philippe Tarel, Olivier Mon...
ICCV
2009
IEEE
14 years 9 months ago
Complete Multi-View Reconstruction of Dynamic Scenes from Probabilistic Fusion of Narrow and Wide Baseline Stereo
This paper presents a novel approach to achieve accurate and complete multi-view reconstruction of dynamic scenes (or 3D videos). 3D videos consist in sequences of 3D models in mot...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
CVPR
2008
IEEE
14 years 9 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
ICPR
2000
IEEE
14 years 8 months ago
Using Geometric Constraints for Matching Disparate Stereo Views of 3D Scenes Containing Planes
Several vision tasks rely upon the availability of sets of corresponding features among images. This paper presents a method which, given some corresponding features in two stereo...
Manolis I. A. Lourakis, Stavros V. Tzurbakis, Anto...
ICIP
2008
IEEE
14 years 9 months ago
Using point correspondences without projective deformation for multi-view stereo reconstruction
This paper proposes a novel algorithm to reconstruct a 3D surface from a calibrated set of images. In a first pass, it uses Scale Invariant Features Transform (SIFT) descriptor co...
Adrien Auclair, Nicole Vincent, Laurent D. Cohen