We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
We focus on the class of regular models defined by Várady et al. for reverse engineering purposes. Given a 3D surface M represented through a dense set of points, we present a n...
— This paper presents a method to achieve visual servoing tasks when the shape of the object being observed as well as the final image are unknown. Therefore, a reconstruction p...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
When we use range finders to observe the shape of an object, many occluded areas may occur. These become holes and gaps in the model and make it undesirable to utilize the model ...