We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a calibrated set of multiple views. To model reflectance, ...
This paper presents a new model for understanding the appearance of objects that exhibit both body and surface reflection under realistic illumination. Specifically, the model rep...
Bruce A. Maxwell, Richard M. Friedhoff, Casey A. S...
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Abstract-- A main difficulty that arises in the context of probabilistic localization is the design of an appropriate observation model, i.e., determining the likelihood of a senso...
Maren Bennewitz, Cyrill Stachniss, Sven Behnke, Wo...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...