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3DIM
2005
IEEE
14 years 1 months ago
Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF
The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
Li Shen, Takashi Machida, Haruo Takemura
IJCV
1998
102views more  IJCV 1998»
13 years 7 months ago
Improved Diffuse Reflection Models for Computer Vision
There are many computational vision techniques that fundamentally rely upon assumptions about the nature of diffuse reflection from object surfaces consisting of commonly occurrin...
Lawrence B. Wolff, Shree K. Nayar, Michael Oren
CGF
2000
138views more  CGF 2000»
13 years 7 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
TOG
2008
127views more  TOG 2008»
13 years 7 months ago
Hair photobooth: geometric and photometric acquisition of real hairstyles
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
CVPR
2005
IEEE
14 years 9 months ago
Beyond Lambert: Reconstructing Specular Surfaces Using Color
We present a photometric stereo method for non-diffuse materials that does not require an explicit reflectance model or reference object. By computing a data-dependent rotation of...
Satya P. Mallick, Todd Zickler, David J. Kriegman,...