The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
There are many computational vision techniques that fundamentally rely upon assumptions about the nature of diffuse reflection from object surfaces consisting of commonly occurrin...
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
We present a photometric stereo method for non-diffuse materials that does not require an explicit reflectance model or reference object. By computing a data-dependent rotation of...
Satya P. Mallick, Todd Zickler, David J. Kriegman,...