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ICIAP
2001
Springer
16 years 6 months ago
Representing Volumetric Vascular Structures Using Curve Skeletons
This paper describes a technique to represent relevant information of tree-like structures in a compact way. The technique is general. In the application described here, the image...
Gabriella Sanniti di Baja, Ingela Nyström, St...
ICPR
2008
IEEE
16 years 13 days ago
3D localization of partially buried object in unstructured environment
This paper describes a method to localize objects which are partially buried in an unstructured environment. The objects are limited to surfaces of revolution in the present study...
Kenichi Maruyama, Koji Oka, Ryuichi Takase, Yoshih...
CGI
2003
IEEE
15 years 11 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
SI3D
2009
ACM
15 years 10 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...
RT
1997
Springer
15 years 10 months ago
Interactive Rendering of Globally Illuminated Glossy Scenes
Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Wolfgang Stürzlinger, Rui Bastos