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3DPVT
2006
IEEE
158views Visualization» more  3DPVT 2006»
15 years 9 months ago
Revealing Significant Medial Structure in Polyhedral Meshes
Medial surfaces are popular representations of 3D objects in vision, graphics and geometric modeling. They capture relevant symmetries and part hierarchies and also allow for deta...
Svetlana Stolpner, Kaleem Siddiqi
SIGGRAPH
2010
ACM
15 years 9 months ago
A wave-based anisotropic quadrangulation method
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
Muyang Zhang, Jin Huang, Xinguo Liu, Hujun Bao
EUROSSC
2008
Springer
15 years 7 months ago
Transforming Daily Life Objects into Tactile Interfaces
This article describes a few techniques to transform daily life objects into tactile interfaces, and presents the implementation details for three objects chosen as example: a ligh...
Alain Crevoisier, Cédric Bornand
VMV
2001
161views Visualization» more  VMV 2001»
15 years 7 months ago
Efficient Generation of 3-D Models Out of Depth Maps
Depth reconstruction or acquisition with a 3-D camera results in a video sequence where each pixel of a frame is annotated with a depth value. We propose an approach to combine th...
Fabian Ernst, Cornelius W. A. M. van Overveld, Pio...
IJCV
2007
117views more  IJCV 2007»
15 years 5 months ago
Implicit Meshes for Effective Silhouette Handling
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
Slobodan Ilic, Mathieu Salzmann, Pascal Fua