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SIGGRAPH
1996
ACM
15 years 10 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
ICCV
1995
IEEE
15 years 9 months ago
Better Optical Triangulation Through Spacetime Analysis
The standard methods for extracting range data from optical triangulation scanners are accurate only for planar objects of uniform reflectance illuminated by an incoherentsource....
Brian Curless, Marc Levoy
ICPR
2010
IEEE
15 years 8 months ago
Flooding and MRF-Based Algorithms for Interactive Segmentation
We propose a method for interactive colour image segmentation. The goal is to detect an object from the background, when some markers on object(s) and the background are given. As...
Ilias Grinias, Nikos Komodakis, G. Tziritas
GRAPHICSINTERFACE
1998
15 years 7 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
163
Voted
RIAO
2000
15 years 7 months ago
Learning for Sequence Extraction Tasks
We consider the application of machine learning techniques for sequence modeling to Information Retrieval (IR) and surface Information Extraction (IE) tasks. We introduce a generi...
Massih-Reza Amini, Hugo Zaragoza, Patrick Gallinar...