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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
TVCG
2010
160views more  TVCG 2010»
13 years 7 months ago
Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods
—In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp fea...
Hanqi Fan, Yizhou Yu, Qunsheng Peng
SIAMSC
2011
113views more  SIAMSC 2011»
13 years 3 months ago
An Efficient Higher-Order Fast Multipole Boundary Element Solution for Poisson-Boltzmann-Based Molecular Electrostatics
In order to compute polarization energy of biomolecules, we describe a boundary element approach to solving the linearized Poisson–Boltzmann equation. Our approach combines sever...
Chandrajit L. Bajaj, Shun-Chuan Albert Chen, Alexa...
ICCV
1998
IEEE
14 years 10 months ago
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
CVPR
2008
IEEE
14 years 2 months ago
Recovering Shape Characteristics on Near-flat Specular Surfaces
We consider the problem of capturing shape characteristics on specular (refractive and reflective) surfaces that are nearly flat. These surfaces are difficult to model using tradit...
Yuanyuan Ding and Jingyi Yu