In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
A recent idea for determining the three-dimensional structure of a protein uses antibody recognition of surface structure and random peptide libraries to map antibody epitope comb...
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...