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3DIM
2003
IEEE
15 years 8 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke
RECOMB
2002
Springer
16 years 5 months ago
Revealing protein structures: a new method for mapping antibody epitopes
A recent idea for determining the three-dimensional structure of a protein uses antibody recognition of surface structure and random peptide libraries to map antibody epitope comb...
Brendan Mumey, Brian W. Bailey, Edward A. Dratz
SI3D
2010
ACM
15 years 10 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
SIGGRAPH
1998
ACM
15 years 9 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
3DIM
2011
IEEE
14 years 4 months ago
Sampling Relevant Points for Surface Registration
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
Andrea Torsello, Emanuele Rodolà, Andrea Al...