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IROS
2006
IEEE
159views Robotics» more  IROS 2006»
14 years 1 months ago
Multi-Level Surface Maps for Outdoor Terrain Mapping and Loop Closing
— To operate outdoors or on non-flat surfaces, mobile robots need appropriate data structures that provide a compact representation of the environment and at the same time suppo...
Rudolph Triebel, Patrick Pfaff, Wolfram Burgard
ICPR
2008
IEEE
14 years 8 months ago
Usage of needle maps and shadows to overcome depth edges in depth map reconstruction
Photometric stereo is a method of recovering surface normals (needle map) from images. The surface integral of surface normals is used to reconstruct a depth map; however, the dep...
Koh Kakusho, Koki Hamada, Masaaki Iiyama, Michihik...
SIGGRAPH
2000
ACM
13 years 11 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
14 years 1 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
ICPR
2004
IEEE
14 years 8 months ago
Estimation of Distance to Planar Surfaces and Type of Material with Infrared Sensors
This paper proposes a new technique for computing the distance to an unknown planar surface and, at the same time, estimating the material of the surface through the use of low-co...
Miguel Angel García, Agusti Solanas