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TOG
2002
102views more  TOG 2002»
15 years 4 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis

Publication
338views
16 years 2 months ago
Shape from Shading with a Generalized Reflectance Map Model
Most conventional SFS (shape from shading) algorithms have been developed under three basic assumptions on surface properties and imaging geometry to simplify the problem, namely, ...
Kyoung Mu Lee (Seoul National University), C.-C. J...
TVCG
2008
149views more  TVCG 2008»
15 years 4 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
BMVC
1997
15 years 5 months ago
Needle Map Recovery using Robust Regularizers
This article describes how robust error-kernels can be used as smoothness priors in recovering shape-from-shading (SFS). Conventionally, the smoothness error is added to the data-...
Philip L. Worthington, Edwin R. Hancock
BILDMED
2004
204views Algorithms» more  BILDMED 2004»
15 years 5 months ago
Topologically Correct Extraction of the Cortical Surface of a Brain Using Level-Set Methods
In this paper we present a level-set framework for accurate and efficient extraction of the surface of a brain from MRI data. To prevent the so-called partial volume effect we use ...
Stephan Bischoff, Leif Kobbelt