It has recently been shown that deformable 3D surfaces
could be recovered from single video streams. However, ex-
isting techniques either require a reference view in which
the ...
Aydin Varol, Mathieu Salzmann, Engin Tola, Pascal ...
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
We present a robust approach to creating 2.5D building models from aerial LiDAR point clouds. The method is guaranteed to produce crack-free models composed of complex roofs and ve...
We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, m...
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...