This paper describes results from a large-scale survey to explore users’ comfort with different styles of avatars for workplace communication. Thirty-one avatars were evaluated ...
People often use direct physical contact to guide a person to a desired location (e.g., leading a child by the hand) or to adjust a person’s posture for a task (e.g., a dance in...
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Wireless sensor networks (WSNs) constitute a new pervasive and ubiquitous technology. They have been successfully used in various application areas and in future computing environ...