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CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
IJMMS
2006
72views more  IJMMS 2006»
13 years 7 months ago
The use of interface agents for email notification in critical incidents
This study reports on several typical scenarios of the use of email notification interface agents under the influence of critical incidents. An interface agent is a reactive, coll...
Alexander Serenko
HRI
2006
ACM
14 years 1 months ago
Analysis of human behavior to a communication robot in an open field
This paper investigates human behavior around an interactive robot at a science museum. To develop a communication robot that works in daily environments, it is important to inves...
Shogo Nabe, Takayuki Kanda, Kazuo Hiraki, Hiroshi ...
WCRE
2009
IEEE
14 years 2 months ago
SQUAD: Software Quality Understanding through the Analysis of Design
—Object-oriented software quality models usually use metrics of classes and of relationships among classes to assess the quality of systems. However, software quality does not de...
Foutse Khomh
CHI
2011
ACM
12 years 11 months ago
Opportunities for computing technologies to support healthy sleep behaviors
Getting the right amount of quality sleep is a key aspect of good health, along with a healthy diet and regular exercise. Human-computer interaction (HCI) researchers have recentl...
Eun Kyoung Choe, Sunny Consolvo, Nathaniel F. Wats...