We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Bushfire BLOCKS is a modular, distributed, agent-based simulation for exploring and informing bushfire response strategies. Separate independent modules capture the fire spread, e...
David Scerri, Ferdinand Gouw, Sarah L. Hickmott, I...
In this paper, we propose a low-complexity auction framework to distribute spectrum in real-time among a large number of wireless users with dynamic traffic. Our design consists o...
: The main idea behind Reconfigurable Object Nets (RONs) is to support the visual specification of controlled rule-based net transformations of place/transition nets (P/T nets). RO...
We review the applications of artificial life (ALife), the creation of synthetic life on computers to study, simulate, and understand living systems. The definition and features of...