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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SIGMOD
2009
ACM
136views Database» more  SIGMOD 2009»
14 years 9 months ago
A comparison of approaches to large-scale data analysis
There is currently considerable enthusiasm around the MapReduce (MR) paradigm for large-scale data analysis [17]. Although the basic control flow of this framework has existed in ...
Andrew Pavlo, Erik Paulson, Alexander Rasin, Danie...
TIT
2010
163views Education» more  TIT 2010»
13 years 3 months ago
Power-controlled feedback and training for two-way MIMO channels
Most communication systems use some form of feedback, often related to channel state information. The common models used in analyses either assume perfect channel state information...
Vaneet Aggarwal, Ashutosh Sabharwal
HICSS
2008
IEEE
192views Biometrics» more  HICSS 2008»
14 years 3 months ago
Agent-Based Electricity Balancing with Distributed Energy Resources, A Multiperspective Case Study
Abstract— Distributed generation (DG) of electricity is providing an increasing part of the worldwide electricity supply. At the same time, there is a big potential of demand res...
Koen Kok, Zsófia Derzsi, Jaap Gordijn, Maar...
WCRE
2006
IEEE
14 years 2 months ago
Animated Visualization of Software History using Evolution Storyboards
The understanding of the structure of a software system can be improved by analyzing the system’s evolution during development. Visualizations of software history that provide o...
Dirk Beyer, Ahmed E. Hassan