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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
13 years 11 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
EUROMICRO
1998
IEEE
13 years 11 months ago
SMP PCs: A Case Study on Cluster Computing
As commodity microprocessors and networks reach performance levels comparable to those used in massively parallel processors, clusters of symmetric multiprocessors are starting to...
Antônio Augusto Fröhlich, Wolfgang Schr...
GROUP
1997
ACM
13 years 11 months ago
The CDT mStar environment: scalable distributed teamwork in action
This paper presents the mStar environment, which creates an environment for truly scalable distributed teamwork. It can be and is being used on a daily basis for electronic meetin...
Peter Parnes, Kåre Synnes, Dick Schefstr&oum...
CF
2007
ACM
13 years 11 months ago
Speculative supplier identification for reducing power of interconnects in snoopy cache coherence protocols
In this work we reduce interconnect power dissipation in Symmetric Multiprocessors or SMPs. We revisit snoopy cache coherence protocols and reduce unnecessary interconnect activit...
Ehsan Atoofian, Amirali Baniasadi, Kaveh Aasaraai
CSE
2009
IEEE
13 years 11 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...