Sciweavers

78 search results - page 13 / 16
» Synchronizable Objects in Distributed Multimedia Application...
Sort
View
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 27 days ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
3DPH
2009
143views Healthcare» more  3DPH 2009»
13 years 5 months ago
Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine
Abstract. Teleradiology, which enables distribution and sharing of digital medical images for collaborative diagnosis, has enjoyed rapid success due to the advances in telecommunic...
Jérôme Schmid, Niels A. Nijdam, Seung...
ACMACE
2005
ACM
14 years 1 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
FORMATS
2007
Springer
13 years 11 months ago
Combining Formal Verification with Observed System Execution Behavior to Tune System Parameters
Resource limited DRE (Distributed Real-time Embedded) systems can benefit greatly from dynamic adaptation of system parameters. We propose a novel approach that employs iterative t...
Minyoung Kim, Mark-Oliver Stehr, Carolyn L. Talcot...
ICMCS
2007
IEEE
155views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Hidden Maximum Entropy Approach for Visual Concept Modeling
Recently, the bag-of-words approach has been successfully applied to automatic image annotation, object recognition, etc. The method needs to first quantize an image using the vis...
Sheng Gao, Joo-Hwee Lim, Qibin Sun