Decision procedures have long been a fixture in program analysis, and reasoning about string constraints is a key element in many program analyses and testing frameworks. Recent ...
Abstract. In this paper we propose a touch enabled video player system. A conventional video player only allows viewers to passively experience visual and audio media. In virtual e...
Jongeun Cha, Seung Man Kim, Ian Oakley, Jeha Ryu, ...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
This paper studies the problem of matching two unsynchronized video sequences of the same dynamic scene, recorded by different stationary uncalibrated video cameras. The matching i...
An unsupervised discriminative training procedure is proposed for estimating a language model (LM) for machine translation (MT). An English-to-English synchronous context-free gra...
Zhifei Li, Ziyuan Wang, Sanjeev Khudanpur, Jason E...