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PRESENCE
2006
85views more  PRESENCE 2006»
13 years 7 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Declan Delaney, Tomás Ward, Séamus M...
ICDIM
2007
IEEE
14 years 1 months ago
Fast encounter-based synchronization for mobile devices
The large and growing number of computing devices used by individuals has caused the challenges of distributed storage to take on increased importance. In addition to desktops and...
Daniel Peek, Douglas B. Terry, Venugopalan Ramasub...
IPPS
2009
IEEE
14 years 2 months ago
Early experiences on accelerating Dijkstra's algorithm using transactional memory
In this paper we use Dijkstra’s algorithm as a challenging, hard to parallelize paradigm to test the efficacy of several parallelization techniques in a multicore architecture....
Nikos Anastopoulos, Konstantinos Nikas, Georgios I...
PADS
2005
ACM
14 years 1 months ago
Concurrent Replication of Parallel and Distributed Simulations
Parallel and distributed simulations enable the analysis of complex systems by concurrently exploiting the aggregate computation power and memory of clusters of execution units. I...
Luciano Bononi, Michele Bracuto, Gabriele D'Angelo...
PADS
2005
ACM
14 years 1 months ago
Performance Benchmark of a Parallel and Distributed Network Simulator
Simulation of large-scale networks requires enormous amounts of memory and processing time. One way of speeding up these simulations is to distribute the model over a number of co...
Samson Lee, John Leaney, Tim O'Neill, Mark Hunter