The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
This paper shows how a multimedia multi-framed simulation generator was developed. A technique of recording a sequence of steps and playing them back as an animation overcomes the...
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
as a tree which specifies the presentation in an abstract, machineindependent way. This specification is created and edited using an authoring system; it is mapped to a particula...
Guido van Rossum, Jack Jansen, K. Sjoerd Mullender...
Starburst is an experimental database management system prototype whose objectives include extensibility, support for knowledge databases, use of memory-resident database techniqu...