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NETGAMES
2004
ACM
14 years 27 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SIGCSE
2006
ACM
362views Education» more  SIGCSE 2006»
14 years 1 months ago
Chirp on crickets: teaching compilers using an embedded robot controller
Traditionally, the topics of compiler construction and language processing have been taught as an elective course in Computer Science curricula. As such, students may graduate wit...
Li Xu, Fred G. Martin
AVI
2006
13 years 8 months ago
NAVRNA: visualization - exploration - editing of RNA
In this paper we describe NAVRNA, an interactive system that enables biologists or researchers in bioinformatics to visualize, explore and edit RNA molecules. The key characterist...
Gilles Bailly, Laurence Nigay, David Auber
GCC
2003
Springer
14 years 20 days ago
Component-Based Middleware Platform for Grid Computing
: In the Grid environment, user can manage and make use of web services, such as uploading or downloading web services. But when user want to download one web services to run it in...
Jianmin Zhu, Rong Chen, Guangnan Ni, Yuan Liu
CSCW
2006
ACM
14 years 1 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...