A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Many computer vision applications rely on the efficient optimization of challenging, so-called non-submodular, binary pairwise MRFs. A promising graph cut based approach for optim...
Carsten Rother, Vladimir Kolmogorov, Victor S. Lem...
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Three-dimensional (3D) registration is the process aligning the range data sets form different views in a common coordinate system. In order to generate a complete 3D model, we nee...
Sang-Hoon Kim, Yong Ho Hwang, Hyun-Ki Hong, Min-Hy...