iFlow is a replication-based system that can achieve both fast and reliable processing of high volume data streams on the Internet scale. iFlow uses a low degree of replication in...
Abstract. We introduce distributed games over asynchronous transition systems to model a distributed controller synthesis problem. A game involves two teams and is not turn-based: ...
Supporting uninterrupted services for distributed soft real-time applications is hard in resource-constrained and dynamic environments, where processor or process failures and sys...
We study communication complexity of consensus in synchronous message-passing systems with processes prone to crashes. The goal in the consensus problem is to have all the nonfaul...
Bogdan S. Chlebus, Dariusz R. Kowalski, Michal Str...
High Performance computing generally involves some parallel applications to be deployed on the multiples resources used for the computation. The problem of scheduling the applicat...