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SIGMETRICS
1998
ACM
110views Hardware» more  SIGMETRICS 1998»
14 years 2 months ago
LoGPC: Modeling Network Contention in Message-Passing Programs
In many real applications, for example those with frequent and irregular communication patterns or those using large messages, network contention and contention for message proces...
Csaba Andras Moritz, Matthew Frank
ICS
1992
Tsinghua U.
14 years 1 months ago
The CODE 2.0 graphical parallel programming language
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
Peter Newton, James C. Browne
ACMACE
2007
ACM
14 years 1 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
CSCW
2006
ACM
14 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
FPL
2006
Springer
242views Hardware» more  FPL 2006»
14 years 1 months ago
TMD-MPI: An MPI Implementation for Multiple Processors Across Multiple FPGAs
With current FPGAs, designers can now instantiate several embedded processors, memory units, and a wide variety of IP blocks to build a single-chip, high-performance multiprocesso...
Manuel Saldaña, Paul Chow