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TAMODIA
2007
13 years 10 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
CSCW
2010
ACM
14 years 6 months ago
Gone but not forgotten: designing for disconnection in synchronous groupware
Synchronous groupware depends on the assumption that people are fully connected to the others in the group, but there are many situations (network delay, network outage, or explic...
Carl Gutwin, T. C. Nicholas Graham, Christopher Wo...
PRESENCE
2008
148views more  PRESENCE 2008»
13 years 9 months ago
Usability of Multi-Scale Interfaces for 3D Workbench Displays
We consider that multi-scale visualization interfaces support users to view different levels of scales simultaneously and to understand large-scale, complex 3D information in 3D d...
Ji-Young Oh, Hong Hua
WSDM
2009
ACM
158views Data Mining» more  WSDM 2009»
14 years 3 months ago
A new visual search interface for web browsing
We introduce a new visual search interface for search engines. The interface is a user-friendly and informative graphical front-end for organizing and presenting search results in...
Songhua Xu, Tao Jin, Francis Chi-Moon Lau
CHI
2010
ACM
14 years 4 months ago
Bridging the gap: moving from contextual analysis to design
A typical product development lifecycle for interactive systems starts with contextual analysis to guide system design. The challenge however is in transitioning from findings abo...
Tejinder K. Judge, Carman Neustaedter, Anthony Tan...