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» Synthesizing Realistic Computational Grids
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MIG
2009
Springer
14 years 1 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CCGRID
2008
IEEE
14 years 1 months ago
Grid Differentiated Services: A Reinforcement Learning Approach
—Large scale production grids are a major case for autonomic computing. Following the classical definition of Kephart, an autonomic computing system should optimize its own beha...
Julien Perez, Cécile Germain-Renaud, Bal&aa...
PG
1998
IEEE
13 years 11 months ago
Modeling of Clouds from Satellite Images using Metaballs
This paper proposes an image-based modeling of clouds where realistic clouds are created from satellite images using metaballs. The intention of the paper is for applications to s...
Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashi...
CVPR
1996
IEEE
13 years 11 months ago
Stereo Vision for View Synthesis
We propose a new method for view synthesis from real images using stereo vision. The method does not explicitly model scene geometry, and enables fast and exact generation of synt...
Daniel Scharstein
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Synthesis of Responsive Motion Using a Dynamic Model
Synthesizing the movements of a responsive virtual character in the event of unexpected perturbations has proven a difficult challenge. To solve this problem, we devise a fully a...
Yuting Ye and C. Karen Liu