Sciweavers

3643 search results - page 591 / 729
» System Architecture for Software Peripherals
Sort
View
SI3D
1995
ACM
14 years 1 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
OOPSLA
2007
Springer
14 years 3 months ago
IAnticorruption: a domain-driven design approach to more robust integration
Custom House's new currency exchange system is integrated with a legacy system. After a few years of growth, the two systems were so intricately tangled that even small chang...
Sam Peng, Ying Hu
ECBS
1999
IEEE
171views Hardware» more  ECBS 1999»
14 years 2 months ago
Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific softwar...
Greg Nordstrom, Janos Sztipanovits, Gabor Karsai, ...
SIGCOMM
2003
ACM
14 years 2 months ago
Scaling internet routers using optics
Routers built around a single-stage crossbar and a centralized scheduler do not scale, and (in practice) do not provide the throughput guarantees that network operators need to ma...
Isaac Keslassy, Shang-Tse Chuang, Kyoungsik Yu, Da...
SIGGRAPH
2010
ACM
14 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...