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NETGAMES
2005
ACM
15 years 7 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
99
Voted
MUE
2008
IEEE
103views Multimedia» more  MUE 2008»
15 years 8 months ago
Ubiquitous Web Access: Collaborative Optimization and Dynamic Content Negotiation
Traditionally, cellular wide area networks like UMTS are used as Internet access networks for particular users but, in some cases, they can be employed to provide Internet access ...
Xavier Sanchez-Loro, Victoria Beltran, Jordi Casad...
104
Voted
DEBS
2008
ACM
15 years 3 months ago
An adaptive approach for ensuring reliability in event based middleware
In this effort we tackle the important issue of providing Quality of Service (QoS) guarantees to subscribers, when routing event notifications in a publish-subscribe domain. In ...
Shruti P. Mahambre, Umesh Bellur
224
Voted
TSP
2010
14 years 9 months ago
Statistics of Co-Channel Interference in a Field of Poisson and Poisson-Poisson Clustered Interferers
Abstract--With increasing spatial reuse of radio spectrum, cochannel interference is becoming a dominant noise source and may severely degrade the communication performance of wire...
Kapil Gulati, Brian L. Evans, Jeffrey G. Andrews, ...
111
Voted
HIPC
2007
Springer
15 years 8 months ago
Distributed Ranked Search
P2P deployments are a natural infrastructure for building distributed search networks. Proposed systems support locating and retrieving all results, but lack the information necess...
Vijay Gopalakrishnan, Ruggero Morselli, Bobby Bhat...