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CGF
2005
111views more  CGF 2005»
13 years 10 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
JOT
2007
123views more  JOT 2007»
13 years 10 months ago
Towards a Tool Supporting Integration Testing of Aspect-Oriented Programs
Aspect-Oriented Programming is an emerging software engineering paradigm. It offers new constructs and tools improving separation of crosscutting concerns into single units called...
Philippe Massicotte, Linda Badri, Mourad Badri
JSAC
2007
112views more  JSAC 2007»
13 years 10 months ago
A Comparison of Resilient Overlay Multicast Approaches
— Overlay-based multicast has been proposed as a key alternative for large-scale group communication. There is ample motivation for such an approach, as it delivers the scalabili...
Stefan Birrer, Fabián E. Bustamante
ALIFE
2004
13 years 10 months ago
Building Artificial Life for Play
Toys and play-things are often engineered to replicate the character of real organisms. In the past, inventors often lavished great expense on their life-like automata, their cons...
Alan Dorin
CANDC
2002
ACM
13 years 9 months ago
A model for information technologies that can be creative
To contribute to HCI investigation and interface design that develops interactive systems for creative solutions, I attempt to formulate a model of the human capability to combine...
Johan F. Hoorn