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FPLAY
2008
13 years 9 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CEEMAS
2003
Springer
14 years 1 months ago
Tailoring an Agent Architecture to a Flexible Platform Suitable for Cooperative Robotics
Flexibility and adaptability are essential properties of intelligent manufacturing systems. However, it is a major challenge to realize these properties and the benefits of a flexi...
Lars Kock Jensen, Yves Demazeau, Bent Bruun Kriste...
ATAL
2006
Springer
13 years 12 months ago
Agent interface enhancement: making multiagent graphical models accessible
Multiagent probabilistic reasoning with multiply sectioned Bayesian networks requires interfacing agent subnets (the modeling task) subject to a set of conditions. To specify the ...
Yang Xiang, Kun Zhang
IJAIT
2000
142views more  IJAIT 2000»
13 years 8 months ago
Adequacy of Limited Testing for Knowledge Based Systems
Knowledge-based engineering and computational intelligence are expected to become core technologies in the design and manufacturing for the next generation of space exploration mi...
Tim Menzies, Bojan Cukic