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» System Issues in Multi-agent Simulation of Large Crowds
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IPPS
2010
IEEE
13 years 5 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
MOBILWARE
2009
ACM
14 years 2 months ago
Pervasive Adaptation in Car Crowds
Abstract. Advances in the miniaturization and embedding of electronics for microcomputing, communication and sensor/actuator systems, have fertilized the pervasion of technology in...
Alois Ferscha, Andreas Riener
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
AINA
2007
IEEE
13 years 11 months ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
HIS
2008
13 years 9 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...