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» System lag tests for augmented and virtual environments
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CW
2006
IEEE
14 years 1 months ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
VR
2007
IEEE
202views Virtual Reality» more  VR 2007»
14 years 1 months ago
Augmented Reality Scouting for Interactive 3D Reconstruction
This paper presents a first prototype of an interactive 3D reconstruction system for modeling urban scenes. An Augmented Reality scout is a person who is equipped with an ultra-m...
Bernhard Reitinger, Christopher Zach, Dieter Schma...
ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
13 years 11 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...
ECBS
2011
IEEE
274views Hardware» more  ECBS 2011»
12 years 7 months ago
Model-Driven In-the-Loop Validation: Simulation-Based Testing of UAV Software Using Virtual Environments
Abstract—With the availability of the off-the-shelf quadrocopter platforms, the implementation of autonomous unmanned aerial vehicle (UAV) has substantially been simplified. Suc...
Florian Mutter, Stefanie Gareis, Bernhard Schä...
VRST
2005
ACM
14 years 1 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer