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» System lag tests for augmented and virtual environments
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VRCAI
2004
ACM
14 years 2 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
DAGSTUHL
1997
13 years 10 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
COMPSAC
2001
IEEE
14 years 11 days ago
Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments
Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent ...
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan...
ESCIENCE
2006
IEEE
14 years 2 months ago
CIMA Based Remote Instrument and Data Access: An Extension into the Australian e-Science Environment
The Common Instrument Middleware Architecture (CIMA) is being used as a core component of a portal based remote instrument access system being developed as an Australian e-Science...
Ian M. Atkinson, Douglas du Boulay, Clinton Chee, ...
MM
2010
ACM
220views Multimedia» more  MM 2010»
13 years 6 months ago
Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat
Bateau Ivre is a project presented on the Seine River to make a large audience aware of the possible developments of Augmented Reality through an artistic installation in a mobile...
Christian Jacquemin, Wai Kit Chan, Matthieu Courge...