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» System lag tests for augmented and virtual environments
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VRST
2003
ACM
14 years 23 days ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
IJVR
2006
116views more  IJVR 2006»
13 years 7 months ago
New Directions in 3D User Interfaces
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments, augmented reality, and ubiquitous computing...
Doug A. Bowman, Jian Chen, Chadwick A. Wingrave, J...
MMSP
2008
IEEE
117views Multimedia» more  MMSP 2008»
14 years 1 months ago
Vibrotactile jacket for perception enhancement
—By nature, human beings perceive their environment mostly using sight and audition. Vibrotactile feedback has proven satisfying results in the domains of simple multimodal inter...
Sylvain Cardin, Daniel Thalmann
GRAPHITE
2004
ACM
14 years 29 days ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl
QEST
2006
IEEE
14 years 1 months ago
Continuous Bytecode Instruction Counting for CPU Consumption Estimation
As an execution platform, the Java Virtual Machine (JVM) provides many benefits in terms of portability and security. However, this advantage turns into an obstacle when it comes...
Andrea Camesi, Jarle Hulaas, Walter Binder