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ALIFE
1999
13 years 7 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
JNSM
2002
218views more  JNSM 2002»
13 years 7 months ago
An Agent-based Connection Management Protocol for Ad Hoc Wireless Networks
Realizing high volume of data transmission in real time communication in a highly dynamic architecture like Mobile Ad hoc Networks (MANET) still remains a major point of research....
Romit Roy Choudhury, Krishna Paul, Somprakash Band...
PRESENCE
2007
127views more  PRESENCE 2007»
13 years 6 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner
INTERNET
2010
141views more  INTERNET 2010»
13 years 5 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
CC
2011
Springer
270views System Software» more  CC 2011»
12 years 11 months ago
Subregion Analysis and Bounds Check Elimination for High Level Arrays
For decades, the design and implementation of arrays in programming languages has reflected a natural tension between productivity and performance. Recently introduced HPCS langua...
Mackale Joyner, Zoran Budimlic, Vivek Sarkar